back BLOG 1: Been working almost solely on Trenchfoot and this website. It's been alright though. I don't mind. Last night I was walking past a room at my friends house and I stood there. It was 12:something. I was utterly terrified. I knew I there wasn't anything there but it felt like I was being stared at. I couldn't sleep at all that night. Anyway, I got basic stuff done for Trenchfoot. Just some unit selection and such. Tomorrow after I get my work done I'm going to get basic AI done for the soldiers. Then maybe later after some time I'll add the more advanced stuff I've planned for. I've also been playing a lot of Hitman 3, like mostly the sniper assasin mode. Probably will make a game inspired by that for the demos section since there is nothing there currently. See you space cowboy... BLOG 2: Okay so I got an idea for the hitman style game. Basically you'll have a randomly selected target in an map, you can walk around to find a good sniping position, when aiming down the sight you can't move but you can look around, you cannot be noticed or kill ANYONE else. Sometimes I think some maps will have a specific objective and/or specific person to kill. That's really all I got. This wont take more than a week. just gonna be a demo to work on my programming skills. Might help me work on AI and stuff. Will probably use billboarded sprites like doom. See you space cowboy.... BLOG 3: Been a little while. Generally just feeling more depressed. The hitman style game + playing some road to vostok gave me an itch to make a survival game but really realistic, not visual wise but mechanically wise. Anyway, I AM going to work more on Trenchfoot, just haven't had motivation. Tomorrow after I get some shit done I'll work on the rifleman and make a base AI class. Remember, the flesh rots, the machine rusts, the divine corrupts.